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The White Box
The White Box
Vendor: Atlas Games
Product Type : Board Games
Everyone Has a Game Inside Them: What is The White Box?
The White Box is a game design workshop...in a box! Game ideas may come naturally, but designing, testing, and revising is work. Make it easier with The White Box.
Both new and experienced designers will find something useful in The White Box Essays: 25 essays on a variety of game topics from design essentials to the publishing process.
Use the included generic components to prototype and test your ideas. The White Box eliminates the need to buy new dice or meeples…or crib them from games in your collection and forget to put them back later. (But maybe that's just us.)
Learn how to create a solid game concept, how to use randomness, what to ask playtesters, and what to do at conventions to give your game the best chance of success. Get the game in your head onto the table with The White Box.
Final Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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